One of the major drawbacks to using virtual reality (VR) headsets is being tethered to a smartphone or PC while immersed in an experience.
WorldSense makes use of Qualcomm's Snapdragon 835 VR platform, which builds on the chipmaker's earlier work with Google to enable Daydream on smartphones. The rather beefy feature gives a lot more context of how Google came to moving from its Daydream efforts to its upcoming VR evolution.
Along with the web browsing functions, the Chrome integration will give you a shot at watching YouTube videos in all-encompassing VR, providing one of the most immersive platforms to watch amusing cat videos we've seen to date. Although the efforts of this new virtual reality ecosystem were seen past year with the Daydream View, what's coming next is much more compelling.
Facebook-owned Oculus have recognized the competition coming from Google's Daydream design and are themselves working on a standalone headset called Santa Cruz, a prototype that was briefed last fall. "We're thrilled that headsets will begin to hit shelves later this year". This sounds simple, but I think it's going to be key to mobile VR becoming important.
The company announced a yet-to-ship new virtual reality headset, and you can now watch YouTube's VR videos in the same virtual space with other users. As with a growing number of next-generation VR headsets, WorldSense's tracking doesn't require calibration with external sensors on the walls or floor. Google is also adding a cast option so that you can mirror the VR screen on a television so your friends and family can see what you're seeing. Tango was used in the creation of WorldSense and it also backs Google's new Visual Positioning Service (VPS). Users pull up the dashboard and simply select the casting destination, this even works switching between apps.
It was bound to happen, and it has now with the Google I/O conference.